The Bulletin of National Defence University of Ukraine

  • Received 22.05.2025,
  • Revised 06.08.2025,
  • Accepted 30.09.2025
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Vol. 20, No. 5, 2025
  • board role-playing game; Dungeons & Dragons; social intelligence; psychocorrection; youth; group interaction; psycho-emotional state
  • https://doi.org/10.33099/2617-6858-2025-87-5-44-51
  • Pages 44-51

The article explores the psychocorrective potential of the Dungeons & Dragons tabletop role-playing game in the context of youth social intelligence development. The game is seen as a form of playful psychocorrection that combines elements of narrative, group interaction, and role modeling of behavior. An overview of theoretical approaches to the study of tabletop role-playing games (NRIs) and empirical data on their impact on the psycho-emotional state, creativity, empathy and moral judgment of players is presented. The experimental part of the study included a comparison of the test results of the participants of the control and experimental groups before and after participating in the long-term D&D campaign. Psychodiagnostic techniques were used to assess the level of anxiety, depression, self-esteem and psychological well-being. Quantitative and qualitative analysis of the results proved the presence of statistically significant positive changes in the psycho-emotional state of the players of the experimental group, which allows us to conclude about the corrective and supportive impact of the game. The obtained data confirm the expediency of using NRI as a tool of group psychocorrection in working with young people

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